Yeah, definitely. I seem to remember mentioning lightmapdensity in there as well, but this needs to be added as evidence of it.
Btw, I guess those shots are of a single brush floor covering several rooms? This is one of the reasons I break up the work, creating a separate floor for each room, so the light map isn't extended along the floor past the walls. Sometimes lightmapdensity alone doesn't fix it entirely, but I'm glad it has in this instance!


. Sometimes lightmapdensity alone doesn't fix it entirely, but I'm glad it has in this instance!
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